Tag Archives: AR/VR/XR

Experience immersive XR as a teaching tool

By | September 30, 2020

Extended reality holds immense potential as a teaching tool, especially in today’s increasingly online instructional environment. On Thursday, October 29 from 1-2:30 p.m., Academic Innovation at Michigan (AIM) will feature an immersive experience using the virtual platform, VirBELA. AIM Extended Reality (XR): Developing a Chemotherapy Treatment Simulation in Virtual Reality with Professor Michelle Aebersold will share her experience working in virtual… Read More »

Exploring XR at the Hybrid Immersive Teaching Symposium

By | June 29, 2020

On May 28, 2020, the XR Initiative brought faculty and staff from the University of Michigan and institutions across the globe to explore how Extended Reality (XR) could be used to deliver hybrid teaching and learning during a four-hour teaching symposium.  More than 150 people attended the symposium to share learning goals and objectives for their areas of… Read More »

MiXR Studios: Podcasts About XR at U-M

By | May 26, 2020

The Center for Academic Innovation (CAI) is excited to launch a new podcast, MiXR Studios, about the world of Extended Reality (XR) within the University of Michigan and beyond. Hosted by Jeremy Nelson, director of the XR Initiative at U-M, this podcast explores the work of faculty, students, and staff at U-M that are building, teaching, and researching XR… Read More »

Start your (software) engines! CAEN provides XR support to MRacing team

What do you get when you combine race cars and extended reality (XR)? If you said a modded version of “Grand Theft Auto” you’d be wrong. The correct answer is: U-M’s award-winning Michigan Electric Racing Team (and CAEN’s John Hufnagel). Hufnagel is the lead MCAD applications analyst for CAEN, the IT services department for Michigan Engineering. (MCAD is… Read More »

U-M awards six XR projects under new initiative

By | March 23, 2020

U-M has awarded funding to six extended reality projects under the its new XR Initiative, announced in the fall. The three-year funded initiative calls for the Center for Academic Innovation to seed new projects and experiments that integrate XR into residential and online curricula, and to create innovative public/private partnerships to develop new XR related educational technology. “The… Read More »

Film students step into the shoes of a filmmaker using virtual reality

By | March 13, 2020

Thanks to generous grants from LSA Technology Services, U-M film students now have the unique opportunity to get some hands-on experience with filmmaking. The Citizen Kane VR project lets students use VR technologies to reshoot a key scene from the classic film at the Duderstadt Center Visualization Studio. Developers in the Duderstadt Center Emerging Technologies Group modeled clip from… Read More »

Register for the Extended Reality at Michigan Summit, April 14

By | February 26, 2020

Join us on Tuesday, April 14 from 9:00 a.m. to 4:00 p.m. for the first ever Extended Reality (XR) at Michigan Summit. We’ll welcome speakers from all over the country to share their knowledge and insight around XR. Please register if you plan to attend.   The XR at Michigan Summit expects to feature the following: Featured speakers who are national leaders in… Read More »

Extended Reality at Michigan Summit happens April 14

By | January 10, 2020

The first ever Extended Reality (XR) at Michigan Summit will take place on Tuesday, April 14 from 9:00 a.m. to 4:00 p.m. The event will welcome speakers from all over the country to share their knowledge and insight around XR. Register for the event. The XR at Michigan Summit is organized by the U-M Center For Academic Innovation and expects to feature… Read More »

Center of Academic Innovation investing in Extended Reality technology

The Center of Academic Innovation is leading the University’s investment into Extended Reality, XR, technology. Over the next three years, departments will integrate XR into the residential and online experiences of students, faculty, and community members alike. XR a catch-all term for computer-generated environments and interactions including augmented reality, virtual reality, and mixed reality. This technology is already… Read More »

Provost announces XR initiative to spur collaboration, innovation

By | September 17, 2019

U-M will advance its work in extended reality, or XR, through a major campuswide initiative announced Sept. 16 by Provost Martin Philbert. The three-year funded commitment led by the Center for Academic Innovation will leverage emerging XR technologies to strengthen the quality of a Michigan education, cultivate an interdisciplinary scholarly community of practice, and enhance a nationwide network… Read More »

Technology allows researchers to see patients’ real-time pain while in the clinic

By | July 4, 2019

Many patients, especially those who are anesthetized or emotionally challenged, cannot communicate precisely about their pain. So U-M researchers have developed a technology to help clinicians “see” and map patient pain in real-time, through special augmented reality glasses. The portable platform combines visualization with brain data using neuroimaging to navigate through a patient’s brain while they’re in the… Read More »

Student team brings augmented reality to the operating room

By | June 13, 2019

Three computer science students and alumni have launched operating room monitors and screens into the virtual world of augmented reality. Mitchell Bigland, Nicholas Keuning, and Chase Austin, working with doctors David Chesney and Marcus Jarboe of Pediatric Surgery, have developed an app for the Microsoft Hololens to stream a video feed of a patient’s internals directly to the… Read More »

LSA Technology Services brings virtual reality to digital scholarship

By | April 15, 2019

During the winter 2019 semester, LSA Technology Services partnered with Professor Lisa Nakamura to explore how virtual reality (VR) can be used for teaching and learning. Her course presented a challenging opportunity: What is the support model for a class incorporating a significant amount of time in virtual reality? The answer: a lot of effort and teamwork is… Read More »

AR improves driverless vehicle testing at Mcity

By | November 21, 2018

Augmented reality technology can accelerate testing of connected and automated vehicles by 1,000 to 100,000 times, and reduce additional testing costs — beyond the price of physical vehicles—to almost zero, according to a new white paper published by Mcity in November. This unique testing methodology is outlined in a new white paper authored by Henry Liu, professor of… Read More »

Duderstadt Center fall open house Oct. 5

The Duderstadt Center provides a nexus for creative and technological innovation across all disciplines. Come see what new resources we are unveiling for the fall semester, available to the entire University of Michigan community! This is your first opportunity to experience the all new Visualization Studio, a powerful digital maker-space equipped with high end virtual reality development workstations, play… Read More »

Academic Innovation events for spring and summer

By | March 16, 2018

The Office of Academic Innovation has several events scheduled so far for spring and summer. Also, there’s still time to enroll for the Teach-Out starting on March 26: Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues. AIM Analytics: Using Big Data to Understand Factors that Affect Student Success in STEM Join us on Monday, March 19 from… Read More »

Prototyping with Play-Doh

A new tool employing augmented reality (AR) developed at the School of Information (UMSI) simplifies and shortens the physical-to-digital process for mobile app interaction designers. ProtoAR, developed by Michael Nebeling, UMSI assistant professor, allows designers to work with physical prototypes using paper and clay such as Play-Doh, then easily transition to digital prototyping using their mobile phones’ cameras.… Read More »

Archaeology AR/VR/3D technology showcase

Experience how archaeologists use augmented reality (AR), virtual reality (VR), and 3D thru hands-on exhibits highlighting web technologies, Oculus Rift, Hololens, and 3D displays. This event is part of “Into the Third Century: The Past, Present, and Future of Michigan’s Archaeological Museums”, a graduate and undergraduate student symposium sponsored by the Collaborative Archaeology Workgroup, in conjunction with the… Read More »