Tag Archives: AR/VR/XR

Center of Academic Innovation investing in Extended Reality technology

The Center of Academic Innovation is leading the University’s investment into Extended Reality, XR, technology. Over the next three years, departments will integrate XR into the residential and online experiences of students, faculty, and community members alike. XR a catch-all term for computer-generated environments and interactions including augmented reality, virtual reality, and mixed reality. This technology is already… Read More »

Provost announces XR initiative to spur collaboration, innovation

By | September 17, 2019

U-M will advance its work in extended reality, or XR, through a major campuswide initiative announced Sept. 16 by Provost Martin Philbert. The three-year funded commitment led by the Center for Academic Innovation will leverage emerging XR technologies to strengthen the quality of a Michigan education, cultivate an interdisciplinary scholarly community of practice, and enhance a nationwide network… Read More »

Technology allows researchers to see patients’ real-time pain while in the clinic

By | July 4, 2019

Many patients, especially those who are anesthetized or emotionally challenged, cannot communicate precisely about their pain. So U-M researchers have developed a technology to help clinicians “see” and map patient pain in real-time, through special augmented reality glasses. The portable platform combines visualization with brain data using neuroimaging to navigate through a patient’s brain while they’re in the… Read More »

Student team brings augmented reality to the operating room

By | June 13, 2019

Three computer science students and alumni have launched operating room monitors and screens into the virtual world of augmented reality. Mitchell Bigland, Nicholas Keuning, and Chase Austin, working with doctors David Chesney and Marcus Jarboe of Pediatric Surgery, have developed an app for the Microsoft Hololens to stream a video feed of a patient’s internals directly to the… Read More »

LSA Technology Services brings virtual reality to digital scholarship

By | April 15, 2019

During the winter 2019 semester, LSA Technology Services partnered with Professor Lisa Nakamura to explore how virtual reality (VR) can be used for teaching and learning. Her course presented a challenging opportunity: What is the support model for a class incorporating a significant amount of time in virtual reality? The answer: a lot of effort and teamwork is… Read More »

AR improves driverless vehicle testing at Mcity

By | November 21, 2018

Augmented reality technology can accelerate testing of connected and automated vehicles by 1,000 to 100,000 times, and reduce additional testing costs — beyond the price of physical vehicles—to almost zero, according to a new white paper published by Mcity in November. This unique testing methodology is outlined in a new white paper authored by Henry Liu, professor of… Read More »

Duderstadt Center fall open house Oct. 5

The Duderstadt Center provides a nexus for creative and technological innovation across all disciplines. Come see what new resources we are unveiling for the fall semester, available to the entire University of Michigan community! This is your first opportunity to experience the all new Visualization Studio, a powerful digital maker-space equipped with high end virtual reality development workstations, play… Read More »

Academic Innovation events for spring and summer

By | March 16, 2018

The Office of Academic Innovation has several events scheduled so far for spring and summer. Also, there’s still time to enroll for the Teach-Out starting on March 26: Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues. AIM Analytics: Using Big Data to Understand Factors that Affect Student Success in STEM Join us on Monday, March 19 from… Read More »

Prototyping with Play-Doh

A new tool employing augmented reality (AR) developed at the School of Information (UMSI) simplifies and shortens the physical-to-digital process for mobile app interaction designers. ProtoAR, developed by Michael Nebeling, UMSI assistant professor, allows designers to work with physical prototypes using paper and clay such as Play-Doh, then easily transition to digital prototyping using their mobile phones’ cameras.… Read More »

Archaeology AR/VR/3D technology showcase

Experience how archaeologists use augmented reality (AR), virtual reality (VR), and 3D thru hands-on exhibits highlighting web technologies, Oculus Rift, Hololens, and 3D displays. This event is part of “Into the Third Century: The Past, Present, and Future of Michigan’s Archaeological Museums”, a graduate and undergraduate student symposium sponsored by the Collaborative Archaeology Workgroup, in conjunction with the… Read More »

Bicentennial app offers augmented reality experience

By | November 2, 2017

Throughout 2017, U-M has celebrated its Bicentennial in many ways. One particularly novel tribute is MGoView. Developed over 15 months at the School of Information, this multifaceted app offers a virtual tour—or augments a physical tour—of 30 sites on the U-M campus. Those on site can use the phone’s camera to view locations and find icons. Offsite, photos… Read More »

Mcity uses AR to help test automated vehicles

By | June 27, 2017

A research team in U-M’s Mcity Michigan Traffic Lab led by Professor Henry Liu has developed an augmented reality (AR) system that enables engineers and researchers to evaluate challenging and dangerous scenarios in a safe environment. The traffic lab controls all of the signalling and tracks the vehicles on the facility. It collects and archives data from those… Read More »

Virtual patients help med students learn empathy

By | May 3, 2017

Delivering bad news in a caring way — and coping with a patient’s reaction — is a key skill for doctors. Researchers at U-M and Medical Cyberworlds, Inc. are studying how virtual human technology helps medical students learn the best approaches. MPathic-VR, a computer application, allows students to talk with emotive, computer-based virtual humans who can see, hear, and react… Read More »

Crystal visions

By | March 23, 2017

Joanna Millunchick, professor of materials science and engineering, is working to change the way people visualize crystal structures. In the video below, Millunchick and her development partner, Duncan Abbot, CEO of Gwydion Inc., explain how an app that centers on virtual and augmented reality, technology more frequently used for video games, can create a new affordable platform that… Read More »

Recreating Black Bottom

By | March 2, 2017

From World War I through the 1940s, the Black Bottom neighborhood was the heart and soul of Detroit’s African-American community. Then, in the early 1950s, the area was bulldozed in the name of “slum clearance” and eventually replaced with the Chrysler Freeway and Lafayette Park. Emily Kutil, a Detroit architect with a master’s degree in architecture from U-M, hopes to help… Read More »

Beyond VR

By | January 16, 2017

Neurable, a U-M startup that developed brain-computer interface technology based on breakthrough neuroscience, has raised $2 million in seed funding to bring its software platform to market. The technology enables real-time control of software and connected devices using only the power of the user’s brain. Neurable has roots at U-M’s Direct Brain Interface Laboratory, where Ramses Alcaide, co-founder and CEO… Read More »

VR training for future engineers

By | December 15, 2016

Sherif El-Tawil, professor and associate chair of civil and environmental engineering, was quoted in an article published by U.S. News about the effects of virtual reality technology in engineering education. Professor El-Tawil’s MIDEN virtual reality cave gives Michigan Engineers unprecedented insight into the way structures come together, buckle, and collapse.

New VR Community of Practice

By | December 15, 2016

A new Michigan IT Community of Practice is taking shape around augmented reality (AR) and virtual reality (VR) systems. Areas of interest include the use of these systems for visualization, teaching, content development, and performance. Meetings will begin in January (specific date TBA). Join the MCommunity group, AR and VR CoP, and the new Google+ community for more… Read More »