Tag Archives: gaming

March 23 Press Play Game Night

By | March 20, 2018

We’re turning the Computer Showcase into an arcade! Join us at the Michigan Union for a very special, after-hours event: Press Play | Game Night Friday, March 23, 2018 No cost and no advance registration required. Just drop by and play! Super Smash Bros Melee 6–10 p.m. Our friends at Arbor eSports are hosting a BYOC Smash tournament with pro and amateur… Read More »

An online conversation with Dearborn’s G.A.M.E. Lab founder

The Cool Toys Conversations group is hosting a conversation with U-M Dearborn Professor Bruce Maxim on Gaming, Education, and the G.A.M.E. (Games and Multimedia Environments) Laboratory. This event will occur online through BlueJeans on February 27, from 12 noon to 1 p.m. Eastern Time. Please be sure to have installed in advance the BlueJeans plugin (for desktop participation)… Read More »

Call for proposals: 2018 Gameful Learning Summer Institute

By | February 21, 2018

Last July, the Gameful Learning Summer Institute (GLSI) brought faculty, teachers, instructional designers, administrators, staff, and students together from around the world to learn about gameful ideas and how to design a course from a gameful perspective. Based on positive feedback from attendees and adoption of gameful ideas, the Office of Academic Innovation’s Gameful Learning Lab will host… Read More »

Video games help rehab patients

By | August 12, 2017

At first glance, the Michigan Medicine Inpatient Rehabilitation Computer Therapy Lab might appear to be all fun and games. That’s the intent. Many of the rehabilitation programs developed in the lab are based on gaming technologies — and designed to get patients active and engaged. Such patients include those recovering from strokes as well as spinal cord and head injuries.… Read More »

Gaming vs. gamification in the classroom

By | July 27, 2017

Used in conjunction with books and lectures, sophisticated educational games designed for college classrooms can offer active learning that some instructors say is hard to replicate in a traditional classroom. Still, not every professor who believes well-designed games are valuable in education uses video games in courses. Barry Fishman, a professor in the School of Information and the School… Read More »

Fishman named Michigan Professor of the Year

By | April 20, 2017

Barry Fishman, known for his gameful learning approach to teaching, has been named Michigan Distinguished Professor of the Year by the Michigan Association of State Universities. Fishman, an Arthur F. Thurnau Professor of Learning Technologies, teaches in both the School of Information and the School of Education, and is director of the Undergraduate Bachelor of Science in Information Program.… Read More »

Crystal visions

By | March 23, 2017

Joanna Millunchick, professor of materials science and engineering, is working to change the way people visualize crystal structures. In the video below, Millunchick and her development partner, Duncan Abbot, CEO of Gwydion Inc., explain how an app that centers on virtual and augmented reality, technology more frequently used for video games, can create a new affordable platform that… Read More »

Game on

By | February 6, 2017

U-M collects video games. Lots of them. The university’s Computer and Video Game Archive features more than 7,000 titles—everything from time-honored favorites such as “Pac-Man” and “Frogger” to newer fare, including “Call of Duty” and “Halo”—on dozens of gaming systems. Now in its 10th year, the CVGA collects video games in the same way that other archives pursue books,… Read More »

Gaming for good

By | November 1, 2016

Computer gaming is now a regular part of life for many people. Beyond just being entertaining, though, it can be a very useful tool in education and in science. If people spent just a fraction of their play time solving real-life scientific puzzles—by playing science-based computer games—what new knowledge might we uncover? Professor James Bardwell and Scott Horowitz,… Read More »