Tag Archives: gaming

Video games help rehab patients

By | August 12, 2017

At first glance, the Michigan Medicine Inpatient Rehabilitation Computer Therapy Lab might appear to be all fun and games. That’s the intent. Many of the rehabilitation programs developed in the lab are based on gaming technologies — and designed to get patients active and engaged. Such patients include those recovering from strokes as well as spinal cord and head injuries.… Read More »

Gaming vs. gamification in the classroom

By | July 27, 2017

Used in conjunction with books and lectures, sophisticated educational games designed for college classrooms can offer active learning that some instructors say is hard to replicate in a traditional classroom. Still, not every professor who believes well-designed games are valuable in education uses video games in courses. Barry Fishman, a professor in the School of Information and the School… Read More »

Fishman named Michigan Professor of the Year

By | April 20, 2017

Barry Fishman, known for his gameful learning approach to teaching, has been named Michigan Distinguished Professor of the Year by the Michigan Association of State Universities. Fishman, an Arthur F. Thurnau Professor of Learning Technologies, teaches in both the School of Information and the School of Education, and is director of the Undergraduate Bachelor of Science in Information Program.… Read More »

Crystal visions

By | March 23, 2017

Joanna Millunchick, professor of materials science and engineering, is working to change the way people visualize crystal structures. In the video below, Millunchick and her development partner, Duncan Abbot, CEO of Gwydion Inc., explain how an app that centers on virtual and augmented reality, technology more frequently used for video games, can create a new affordable platform that… Read More »

Game on

By | February 6, 2017

U-M collects video games. Lots of them. The university’s Computer and Video Game Archive features more than 7,000 titles—everything from time-honored favorites such as “Pac-Man” and “Frogger” to newer fare, including “Call of Duty” and “Halo”—on dozens of gaming systems. Now in its 10th year, the CVGA collects video games in the same way that other archives pursue books,… Read More »

Gaming for good

By | November 1, 2016

Computer gaming is now a regular part of life for many people. Beyond just being entertaining, though, it can be a very useful tool in education and in science. If people spent just a fraction of their play time solving real-life scientific puzzles—by playing science-based computer games—what new knowledge might we uncover? Professor James Bardwell and Scott Horowitz,… Read More »