Assistance from the XR team at the University of Michigan Center for Academic Innovation has helped bring to life 1000 Cut Journey, a new virtual reality experience that immerses users in the life of a fictional Black man in America. 1000 Cut Journey aims to provide users with deeper insights into the microaggressions and racial injustices Black Americans… Read More »
For more than 30 years, the Undergraduate Research Opportunity Program has been a conduit connecting researchers, undergraduate students, and community partners and organizations. In 2019, new associate director of curriculum and retention Chris Bohle was tasked with reinvigorating the program with a fresh take on its curriculum. Adopting the philosophies of gameful learning, Bohle decided the more autonomy… Read More »
A new way of delivering course materials in the computational sciences aims to elevate the study experience from consuming static text and media to a conversation between the learner and the material. Called Mynerva, the cloud-based interactive textbook platform developed at U-M enables instructors to build their materials into video game-like journeys that unfold as the learner progresses.
Throughout their time on campus, students learn through not just academics — but through all aspects of their experience. Many times, however, they do not recognize these moments for growth and for developing skillsets that will greatly aid them in the future. Leaders at U-M Dearborn recognized this issue — and filled that need. The Talent Gateway at… Read More »
For the past three years, the Office of Academic Innovation has hosted the Gameful Learning Summer Institute, an event focused on gameful pedagogies. This year, more than 50 people from various backgrounds attended the three-day event at the Ross School of Business. Evan Straub, learning experience designer at Academic Innovation, organized this year’s event. With gameful learning, she… Read More »