Tag Archives: 3D

Prototyping with Play-Doh

A new tool employing augmented reality (AR) developed at the School of Information (UMSI) simplifies and shortens the physical-to-digital process for mobile app interaction designers. ProtoAR, developed by Michael Nebeling, UMSI assistant professor, allows designers to work with physical prototypes using paper and clay such as Play-Doh, then easily transition to digital prototyping using their mobile phones’ cameras.… Read More »

Archaeology AR/VR/3D technology showcase

Experience how archaeologists use augmented reality (AR), virtual reality (VR), and 3D thru hands-on exhibits highlighting web technologies, Oculus Rift, Hololens, and 3D displays. This event is part of “Into the Third Century: The Past, Present, and Future of Michigan’s Archaeological Museums”, a graduate and undergraduate student symposium sponsored by the Collaborative Archaeology Workgroup, in conjunction with the… Read More »

3-D printing gets a turbo boost from U-M technology

By | November 9, 2017

Because of the vibrations caused by their operation, today’s 3-D printers operate very slowly, often taking hours to complete a small object. A new software algorithm developed at U-M allows printers to deliver high-quality results at speeds up to two times faster than those in common use, with no added hardware costs. According to Chinedum Okwudire, associate professor of mechanical… Read More »

3D archaeology

By | February 22, 2017

Biographies often explore the lives of great men and women, but how should we publish the memoir of a great building? And how might archaeologists write a narrative of that building for the public to more easily interact with? A new digital publication from the University of Michigan Press and its accompanying online archaeological object database answers these questions… Read More »