{"id":4400,"date":"2017-07-27T10:00:49","date_gmt":"2017-07-27T14:00:49","guid":{"rendered":"https:\/\/michigan.it.umich.edu\/news\/?p=4400"},"modified":"2024-07-08T06:06:19","modified_gmt":"2024-07-08T10:06:19","slug":"gaming-vs-gamification","status":"publish","type":"post","link":"https:\/\/michigan.it.umich.edu\/news\/2017\/07\/27\/gaming-vs-gamification\/","title":{"rendered":"Gaming vs. gamification in the classroom"},"content":{"rendered":"<p>Used in conjunction with books and lectures, sophisticated educational games designed for college classrooms can offer active learning that some instructors say is hard to replicate in a traditional classroom.\u00a0Still, not every professor who believes well-designed games are valuable in education uses video games in courses. <strong>Barry Fishman<\/strong>, a professor in the School of Information and the School of Education, is less a fan of playing video games than of the concepts designers use to create them. Fishman incorporates the principles of video-game design\u2014but not actual video games\u2014into his courses to stir motivation and engage his students in learning. He calls this \u201cgamification\u201d as opposed to gaming or \u201cgame-based learning.\u201d<\/p>\n<p>The best games, Fishman said, are founded on motivation theory, which recognizes a person\u2019s need for learning, autonomy, belonging, and recognition. He starts students with a zero and offers them an array of options for earning points toward their course grade, based on their interests and their level of competence. The assignments, he said, \u201ccan be low-tech or high-tech. This isn\u2019t about playing games in class.\u201d\u00a0<a href=\"https:\/\/www.insidehighered.com\/digital-learning\/article\/2017\/07\/19\/educational-games-expand-classroom-learning\">Read the article from Inside Higher Ed<\/a>.<\/p>\n<div id=\"attachment_4405\" style=\"width: 460px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4405\" class=\"size-full wp-image-4405\" src=\"https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg\" alt=\"\" width=\"450\" height=\"450\" srcset=\"https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg 450w, https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-100x100.jpg 100w, https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-200x200.jpg 200w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><p id=\"caption-attachment-4405\" class=\"wp-caption-text\">(Copyright: <a href=\"https:\/\/www.123rf.com\/profile_venimo\">venimo \/ 123RF Stock Photo<\/a>)<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Used in conjunction with books and lectures, sophisticated educational games designed for college classrooms can offer active learning that some instructors say is hard to replicate in a traditional classroom.\u00a0Still, not every professor who believes well-designed games are valuable in education uses video games in courses. Barry Fishman, a professor in the School of Information and the School\u2026 <span class=\"read-more\"><a href=\"https:\/\/michigan.it.umich.edu\/news\/2017\/07\/27\/gaming-vs-gamification\/\">Read More &raquo;<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":4405,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_umich_oidc_access":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_ef_editorial_meta_date_first-draft-date":"","_ef_editorial_meta_paragraph_assignment":"","_ef_editorial_meta_checkbox_needs-photo":"","_ef_editorial_meta_number_word-count":"","footnotes":""},"categories":[5],"tags":[45,198,132],"class_list":["post-4400","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-campus-news","tag-education","tag-gaming","tag-learning"],"uagb_featured_image_src":{"full":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"thumbnail":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-100x100.jpg",100,100,true],"medium":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-200x200.jpg",200,200,true],"medium_large":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"large":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"1536x1536":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"2048x2048":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"excerpt-thumbnail":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-200x140.jpg",200,140,true],"themonic-thumbnail":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-60x42.jpg",60,42,true],"ioslider-thumbnail":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s-450x300.jpg",450,300,true],"post-thumbnail":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",450,450,false],"400x250-crop":["https:\/\/michigan.it.umich.edu\/news\/wp-content\/uploads\/2017\/07\/25628270_s.jpg",250,250,false]},"uagb_author_info":{"display_name":"News Staff","author_link":"https:\/\/michigan.it.umich.edu\/news\/author\/mitnewsadm\/"},"uagb_comment_info":0,"uagb_excerpt":"Used in conjunction with books and lectures, sophisticated educational games designed for college classrooms can offer active learning that some instructors say is hard to replicate in a traditional classroom.\u00a0Still, not every professor who believes well-designed games are valuable in education uses video games in courses. Barry Fishman, a professor in the School of Information&hellip;","_links":{"self":[{"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/posts\/4400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/comments?post=4400"}],"version-history":[{"count":6,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/posts\/4400\/revisions"}],"predecessor-version":[{"id":4408,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/posts\/4400\/revisions\/4408"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/media\/4405"}],"wp:attachment":[{"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/media?parent=4400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/categories?post=4400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigan.it.umich.edu\/news\/wp-json\/wp\/v2\/tags?post=4400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}