Tag Archives: VR

Duderstadt Center fall open house Oct. 5

The Duderstadt Center provides a nexus for creative and technological innovation across all disciplines. Come see what new resources we are unveiling for the fall semester, available to the entire University of Michigan community! This is your first opportunity to experience the all new Visualization Studio, a powerful digital maker-space equipped with high end virtual reality development workstations, play… Read More »

Academic Innovation events for spring and summer

By | March 16, 2018

The Office of Academic Innovation has several events scheduled so far for spring and summer. Also, there’s still time to enroll for the Teach-Out starting on March 26: Augmented Reality, Virtual Reality, and Mixed Reality: Opportunities and Issues. AIM Analytics: Using Big Data to Understand Factors that Affect Student Success in STEM Join us on Monday, March 19 from… Read More »

Archaeology AR/VR/3D technology showcase

Experience how archaeologists use augmented reality (AR), virtual reality (VR), and 3D thru hands-on exhibits highlighting web technologies, Oculus Rift, Hololens, and 3D displays. This event is part of “Into the Third Century: The Past, Present, and Future of Michigan’s Archaeological Museums”, a graduate and undergraduate student symposium sponsored by the Collaborative Archaeology Workgroup, in conjunction with the… Read More »

Bicentennial app offers augmented reality experience

By | November 2, 2017

Throughout 2017, U-M has celebrated its Bicentennial in many ways. One particularly novel tribute is MGoView. Developed over 15 months at the School of Information, this multifaceted app offers a virtual tour—or augments a physical tour—of 30 sites on the U-M campus. Those on site can use the phone’s camera to view locations and find icons. Offsite, photos… Read More »

Virtual patients help med students learn empathy

By | May 3, 2017

Delivering bad news in a caring way — and coping with a patient’s reaction — is a key skill for doctors. Researchers at U-M and Medical Cyberworlds, Inc. are studying how virtual human technology helps medical students learn the best approaches. MPathic-VR, a computer application, allows students to talk with emotive, computer-based virtual humans who can see, hear, and react… Read More »

Crystal visions

By | March 23, 2017

Joanna Millunchick, professor of materials science and engineering, is working to change the way people visualize crystal structures. In the video below, Millunchick and her development partner, Duncan Abbot, CEO of Gwydion Inc., explain how an app that centers on virtual and augmented reality, technology more frequently used for video games, can create a new affordable platform that… Read More »

Recreating Black Bottom

By | March 2, 2017

From World War I through the 1940s, the Black Bottom neighborhood was the heart and soul of Detroit’s African-American community. Then, in the early 1950s, the area was bulldozed in the name of “slum clearance” and eventually replaced with the Chrysler Freeway and Lafayette Park. Emily Kutil, a Detroit architect with a master’s degree in architecture from U-M, hopes to help… Read More »

Beyond VR

By | January 16, 2017

Neurable, a U-M startup that developed brain-computer interface technology based on breakthrough neuroscience, has raised $2 million in seed funding to bring its software platform to market. The technology enables real-time control of software and connected devices using only the power of the user’s brain. Neurable has roots at U-M’s Direct Brain Interface Laboratory, where Ramses Alcaide, co-founder and CEO… Read More »