Tag Archives: VR

Virtual patients help med students learn empathy

By | May 3, 2017

Delivering bad news in a caring way — and coping with a patient’s reaction — is a key skill for doctors. Researchers at U-M and Medical Cyberworlds, Inc. are studying how virtual human technology helps medical students learn the best approaches. MPathic-VR, a computer application, allows students to talk with emotive, computer-based virtual humans who can see, hear, and react… Read More »

Crystal visions

By | March 23, 2017

Joanna Millunchick, professor of materials science and engineering, is working to change the way people visualize crystal structures. In the video below, Millunchick and her development partner, Duncan Abbot, CEO of Gwydion Inc., explain how an app that centers on virtual and augmented reality, technology more frequently used for video games, can create a new affordable platform that… Read More »

Recreating Black Bottom

By | March 2, 2017

From World War I through the 1940s, the Black Bottom neighborhood was the heart and soul of Detroit’s African-American community. Then, in the early 1950s, the area was bulldozed in the name of “slum clearance” and eventually replaced with the Chrysler Freeway and Lafayette Park. Emily Kutil, a Detroit architect with a master’s degree in architecture from U-M, hopes to help… Read More »

Beyond VR

By | January 16, 2017

Neurable, a U-M startup that developed brain-computer interface technology based on breakthrough neuroscience, has raised $2 million in seed funding to bring its software platform to market. The technology enables real-time control of software and connected devices using only the power of the user’s brain. Neurable has roots at U-M’s Direct Brain Interface Laboratory, where Ramses Alcaide, co-founder and CEO… Read More »