Tag Archives: AR

Technology allows researchers to see patients’ real-time pain while in the clinic

By | July 4, 2019

Many patients, especially those who are anesthetized or emotionally challenged, cannot communicate precisely about their pain. So U-M researchers have developed a technology to help clinicians “see” and map patient pain in real-time, through special augmented reality glasses. The portable platform combines visualization with brain data using neuroimaging to navigate through a patient’s brain while they’re in the… Read More »

Student team brings augmented reality to the operating room

By | June 13, 2019

Three computer science students and alumni have launched operating room monitors and screens into the virtual world of augmented reality. Mitchell Bigland, Nicholas Keuning, and Chase Austin, working with doctors David Chesney and Marcus Jarboe of Pediatric Surgery, have developed an app for the Microsoft Hololens to stream a video feed of a patient’s internals directly to the… Read More »

AR improves driverless vehicle testing at Mcity

By | November 21, 2018

Augmented reality technology can accelerate testing of connected and automated vehicles by 1,000 to 100,000 times, and reduce additional testing costs — beyond the price of physical vehicles—to almost zero, according to a new white paper published by Mcity in November. This unique testing methodology is outlined in a new white paper authored by Henry Liu, professor of… Read More »

Prototyping with Play-Doh

A new tool employing augmented reality (AR) developed at the School of Information (UMSI) simplifies and shortens the physical-to-digital process for mobile app interaction designers. ProtoAR, developed by Michael Nebeling, UMSI assistant professor, allows designers to work with physical prototypes using paper and clay such as Play-Doh, then easily transition to digital prototyping using their mobile phones’ cameras.… Read More »

Archaeology AR/VR/3D technology showcase

Experience how archaeologists use augmented reality (AR), virtual reality (VR), and 3D thru hands-on exhibits highlighting web technologies, Oculus Rift, Hololens, and 3D displays. This event is part of “Into the Third Century: The Past, Present, and Future of Michigan’s Archaeological Museums”, a graduate and undergraduate student symposium sponsored by the Collaborative Archaeology Workgroup, in conjunction with the… Read More »

Bicentennial app offers augmented reality experience

By | November 2, 2017

Throughout 2017, U-M has celebrated its Bicentennial in many ways. One particularly novel tribute is MGoView. Developed over 15 months at the School of Information, this multifaceted app offers a virtual tour—or augments a physical tour—of 30 sites on the U-M campus. Those on site can use the phone’s camera to view locations and find icons. Offsite, photos… Read More »

Mcity uses AR to help test automated vehicles

By | June 27, 2017

A research team in U-M’s Mcity Michigan Traffic Lab led by Professor Henry Liu has developed an augmented reality (AR) system that enables engineers and researchers to evaluate challenging and dangerous scenarios in a safe environment. The traffic lab controls all of the signalling and tracks the vehicles on the facility. It collects and archives data from those… Read More »